نتایج جستجو برای: Mesh motion

تعداد نتایج: 255627  

H. Mahdavi-Nasab, Shohreh Kasaei,

Motion estimation and compensation is an essential part of existing video coding systems. The mesh-based motion estimation (MME) produces smoother motion field, better subjective quality (free from blocking artifacts), and higher peak signal-to-noise ratio (PSNR) in many cases, especially at low bitrate video communications, compared to the conventional block matching algorithm (BMA). Howev...

Journal: :ACM Transactions on Graphics 2007

In this paper, symmetric water entry of twin wedges is investigated for deadrise angle of 30 degree. Three numerical simulation of a symmetric impact, considering rigid body dynamic equations of motion in two-phase flow is presented. The two-phase flow around the wedges is solved by Finite Element based on Finite Volume method (FEM-FVM) which is used in conjunction with Volume of Fluid (VOF) sc...

2000
Wael M. Badawy Magdy A. Bayoumi

This paper presents a low power VLSI architecture for video object motion-tracking that can be used in v e v low bit rate online video applications. Power has been reduced at both algorithmic and arithmetic levels. The video object motion-tracking architecture consists of two main parts, a mesh-based motion estimation unit and a mesh-based motion compensation unit. The mesh-based motion estimat...

1997
Yucel Altunbasak Murat Tekalp

2-D mesh-based motion compensation preserves neighboring relations (through connectivity of the mesh) as well as allowing warping transformations between pairs of frames; thus, it eeectively eliminates blocking artifacts that are common in motion compensation by block matching. However , available 2-D mesh models, whether uniform or nonuniform, enforce connectivity everywhere within a frame, wh...

Journal: :IEEE Trans. Circuits Syst. Video Techn. 2001
Aria Nosratinia

Mesh-based motion estimation—also known as control grid interpolation or warping—provides a smoother estimated intensity field compared to the traditional block-matching algorithm (BMA), resulting in most cases in a more realistic motion field and smaller estimation error. In mesh-based motion, unlike BMA, the computation of a motion vector is affected by its neighboring vectors. This interdepe...

2004
Edwin M. Knobbe

The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track physical phenomena such as viscous and thermal boundary layers, shock waves and regions with chemical reactions. A brief outline is given for the FEM-ALE approach, which forms the basis of the moving mesh method. Mesh v...

2010
Hrvoje Jasak Željko Tuković

The power of OpenFOAM [1] in physical modelling stems from mimicking of partial differential equations in software, thus allowing rapid and reliable implementation of complex physical models. State-of-the art complex geometry handling and dynamic mesh features are essential for practical engineering use. This paper describes features of dynamic mesh support in OpenFOAM. Polyhedral mesh handling...

2005
Heechan Park Andy C. Yu Graham R. Martin

A technique for performing progressive mesh-based motion estimation in a layered fashion is presented. Motion compensation based on image warping provides a block prediction free of block artifacts. The smooth prediction can be used to identify motion-active regions by comparing with the reference frame and generate a partial denser mesh, thus forming layers of mesh. This approach provides a hi...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده هنر و معماری 1393

" استاپ موشن" (stop motion) یا انیمیشن ایست – حرکتی یکی از تکنیک های ساخت انیمیشن که در آن با استفاده از فیلمبرداری فریم به فریم اشیاء فیزیکی را به حرکت در می آورند و از پشت سر هم قراردادن تصاویر این حرکت های فریم به فریم، تصور حرکت القا می شود. "موشن گرافیک" (motion graphic) نیز یکی دیگر از تکنیک های ساخت انیمیشن است. این تکنیک با استفاده از تکنولوژی ویدئو و با ایجاد توهم حرکت یا تغییر در ظاهر...

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